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August 26, 2008
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Desktop Gallery: Tiltviewer by escapepodone Desktop Gallery: Tiltviewer by escapepodone
This is a screengrab from a quick little mashup I did using Airtight Interactive's tiltviewer. Lately I've been digging a lot into this awesome little 3D Flash component as well as PaperVision3D's plane objects... In any event - the live version of this is visible here.

Oh - between the 3d and needing to be in constant communication with the flickr server, it tends to be a bit of a memory hog on slower machines... something that I'm working on patching up in later versions. So be warned.

Anyone else working with Papervision lately?
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:iconale-sensee:
ale-sensee Featured By Owner Sep 16, 2009  Hobbyist Interface Designer
hi!
i'm interested on tiltviewer gallery.. did you bought the pro version??
I want to put the gallery in a flash website, but I think it's not possible to delete the grey background from just an swf..

thanx
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:iconusedhonda:
usedHONDA Featured By Owner Sep 18, 2008  Student Digital Artist
Ah, it's nice to see a unique, well coded UI. Nothing complicated, just a bunch of kick-assness for the end user. If only every webmaster decided to put more effort in their interfaces...

But what am I saying? My website looks horrible. Valid source, but a Web 2.0 eyestrain. I should really redo it...
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:iconescapepodone:
escapepodone Featured By Owner Sep 20, 2008   Interface Designer
haha, thanks for the kind words - and i know what you mean about the nagging desire to redesign, it was so bad for me that I actually went without a portfolio site for nearly 2 years because I just couldn't muster up the courage to start... so what you see there is the end result of a lot of procrastination and a few moments of inspiration :)
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:iconorphik-:
Orphik- Featured By Owner Aug 26, 2008
I have that same mouse! i love it!!
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:iconescapepodone:
escapepodone Featured By Owner Aug 27, 2008   Interface Designer
indeed it really is the best mouse on the market by fuckin leaps and bounds. I say 'fuckin' not as profanity - but as the only adjective that I could think of that explains the exponential kickassedness of it.

As an input device though, I switch as often to my wacom tablet... each has different purposes though - the mouse is great for a) friends and fam that hop on my computer and b) projects that require a high level of pixel pushing (websites, prototyping, polishing, etc) c) most games, and d) surfing sites with a ton of scrolling (although the grab n drag plugin for firefox deals with this for tablets). Whereas the wacom tablet is exceptional at general artwork, painting, surfin' the web with click n drag, etc.

They've still yet to come up with a truly natural input device though... in my utopia I'd like to see a device, not unlike a tablet, that operates off of pure touch - finger on surface. Like the iphone, but something that's actually usable for more than navigating around menus. you could always use a pen for fine detail art stuff - but having the ability to interact with an OS via actual touch vs a sometimes unwieldy pen is a grand idea. think, two fingers down for triggering context menus, etc. This would be infinitely better than a wacom tablet and a mouse in my opinion... but i'm sure it's a real hassle to actually implement otherwise wacom would already be latching this feature onto their current lines of tablets.
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:iconorphik-:
Orphik- Featured By Owner Aug 27, 2008
the HP touch smart computer.
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:iconneorotic:
neorotic Featured By Owner Aug 26, 2008   Interface Designer
I've been working with papervision. And there's always this problem with memory. 3d and flash is a lovely thing though. =).

Do you work with as3?
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:iconescapepodone:
escapepodone Featured By Owner Aug 26, 2008   Interface Designer
yep - AS3 - I've been experimenting and prototyping in it for a while now because it eventually can translate to Flex/Air later on in the life of some of the projects I'm working on... the memory problem (among other technical difficulties) is definitely annoying for now, but I'm pretty sure it'll get worked out in a year or two as there seems to be a lot of demand for natural 3d support in flash lately... but for now it's kinda a tease.
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